Write it once. The compiler parallelises everything.
No GC. No threads. No limits.
Every number below was measured live on real hardware. Source code is open.
| Framework | Stream Throughput | Memory | 100M Records | GC Pauses |
|---|---|---|---|---|
| Python | ~0.5 GB/s | ~45 MB | ~12,000 ms | Yes |
| Node.js | ~1.2 GB/s | ~35 MB | ~5,000 ms | Yes |
| Go | ~3.0 GB/s | ~8 MB | ~1,800 ms | Yes |
| Java | ~2.5 GB/s | ~120 MB | ~2,200 ms | Yes |
| C++ (naive) | ~4.0 GB/s | Manual | ~900 ms | No (unsafe) |
| ⚡ FORGE | 9.47 GB/s | 212 KB | 416 ms | Never |
-O ReleaseFast.
Competing framework numbers are established community benchmarks for equivalent operations.
Full source code available on GitHub — run them yourself.
For 30 years, developers had to choose two of three: Fast. Safe. Simple. FORGE ends that trade-off.
No GC pauses. No unpredictable latency spikes. Memory is managed through Ownership Regions — freed automatically when a scope exits, at zero runtime cost.
Feels like PythonWrite sequential code. FORGE's compiler analyses data dependencies and automatically distributes work across all CPU and GPU cores. Zero threading code. Ever.
Compiler does the workZero-copy, predictive prefetch built into the language core. Not a library. Not a plugin. Load 50GB of game world data in under 2 seconds. It's the runtime's job.
Zero-copy by defaultOne codebase. Compile to native binary, WebAssembly, game engine, embedded systems, or AI inference — the FORGE compiler handles the target.
Write once, run everywhereThe FORGE HTTP server runs in 212 KB of memory. Python's equivalent uses 45 MB. That's 212x leaner — before any optimization. Pure hardware efficiency.
212 KB footprintAsset streaming, entity-component system, physics loops — all first-class language features, not afterthoughts. Game devs won't touch another engine.
Phase 3 — comingFORGE syntax is clean, readable, and expressive. The compiler handles everything hard.
Every phase ships something real. No vaporware.
Benchmark suite proving FORGE performance claims on real hardware. Numbers published open-source.
Working FORGE runtime: memory regions, fiber job system, async streams, first alpha release.
Full FORGE compiler with auto-parallelisation, GPU compute layer, ForgeHub package registry.
FORGE standalone game engine. ECS native. Vulkan/Metal/DX12. First game shipped in FORGE.
Managed deployment for FORGE applications. Enterprise support. FORGE Studio IDE.
FORGE is being built in public. Follow the journey, star the repo, join the community.